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I'm a game designer who has experience with 3D modeling, texture mapping, digital editing, illustrations, concept art, animation and lighting artist. I also have a basic understanding of visual scripting with blueprint programming; I specialize in level design.

JORGE LUIS ALFONSO

GAME DESIGNER

MY PORTFOLIO

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Old combat leather boot

An intricately designed old combat leather boot. From meticulous modeling in ZBrush to precise retopology in Autodesk Maya, detailed texturing in Adobe Substance 3D, and stunning rendering, this project showcases the high-quality work and creativity that defines the portfolio.

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Behir

Behir, sculpted and painted in ZBrush. This project showcases the extraordinary work and creativity within this portfolio, appealing to those looking for artistic skills.

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Kung Fu Master

Kung Fu Master, this showcases a meticulously sculpted and painted character, designed and created using ZBrush. This project exemplifies the pinnacle of artistic and technical skill in this captivating portfolio.

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Final Project Render Kitchen.jpg

Kitchen (Texture and Lighting)

Kitchen, showcasing the use of Maya and Substance 3D Painter for intricate texture mapping and stunning lighting effects. Experience high quality work and creativity in 3D Design with this showcase.

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Medieval Knight

Medieval Knight, a project created in Unreal Engine 5. This demo features intricate programming, stunning animations, detailed textures, challenging enemy AI, and exciting power-ups, showcasing the excellence of game design for all enthusiasts to enjoy.

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Broken Stairs

Welcome to one of my latest projects, which is a team project called "Broken Stairs," an immersive and captivating experience created with Unreal Engine 5. Travel through a haunted house, a dense jungle, a snowy mountain, and a fiery temple, all of which have been brought to life. This team project showcases amazing modeled and textured environments, as well as expertly programmed gameplay; it offers a unique blend of immersive level design and captivating music.

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Echoes of the House

Experience great game design with "Echoes of the House." Utilizing Unreal Engine 5, this immersive experience showcases intricate level design, a chilling house that's like a maze filled with hallways behind locked doors waiting to be unlocked with hidden keys.

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Nuclear Shelter

Nuclear Shelter, this project showcases stunning modeling and texturing work done in Maya and brought to life in Unreal Engine 5, highlighting the talent and creativity behind my game design portfolio.

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